Commercial Video Game Integration Through Gamepad Emulation Using a Wrist Rehabilitation Robot
DOI:
https://doi.org/10.17979/ja-cea.2026.47.13687Keywords:
Assistive techonlogy and rehabilitation engineering, Human and Robot Mechatronics, Biomedical Mechatronics, Motion Control Systems, Embedded computer control systems and applications, Human-centered automation and design, Rehabilitation engineering and healthcare deliveryAbstract
Low adherence to motor rehabilitation programs remains a major limitation in long-term therapy processes. In this context, serious games have demonstrated their ability to improve user motivation, although their development involves high costs and
limited scalability. As an alternative, commercial video games provide accessible and highly engaging environments, but most existing solutions rely on motion-capture systems without mechanical assistance capabilities. In this work, a rehabilitation approach
based on the emulation of a gamepad using the M3Rob wrist rehabilitation robot is proposed. User wrist movements are transformed into commands compatible with commercial video games, while an admittance control framework provides mechanically
transparent behavior and facilitates physical human-robot interaction. A preliminary experimental validation with healthy participants using DOOM and SuperTuxKart demonstrates the technical feasibility, showing stable interaction,
intuitive movements, and high levels of perceived motivation. The results suggest that this approach could facilitate the integration of robotic rehabilitation platforms with commercial video games, reducing development costs and expanding the
therapeutic possibilities.
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Copyright (c) 2026 Tomás de la Cal Esteban, Ana Cisnal, Javier Pérez-Turiel, Juan Carlos Fraile

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