Parallel architectures in entertainment systems: a preliminary study of video game cons

Authors

DOI:

https://doi.org/10.17979/ja-cea.2026.47.13774

Keywords:

Parallel architectures, motivation, engagement, academic performance

Abstract

This paper presents the preliminary results of an educational research project designed to analyse the influence of engagement on the assimilation of content within the course ‘High-Performance Computer Systems’, taught in the third year of the Computer Engineering degree programme. Using project-based learning and the study of historical-technological case studies, students were asked to analyse the evolution of the Sony PlayStation® family of consoles. Initial findings reveal a high level of participation and autonomy, as well as a qualitative improvement in the behavioural, cognitive, affective and social dimensions of student engagement. This growing involvement highlights the potential of active methodologies to optimise the teaching-learning process in complex computer architectures.

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Published

2026-09-01

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Section

Educación en Automática